Everything about Centipede Arcade Game totally explained
Centipede is a vertically-oriented
shoot 'em up arcade game produced by
Atari in
1980. It is regarded as the first arcade game created by a woman,
Dona Bailey, who programmed the game along with
Ed Logg. It was also the first arcade coin-operated game to have a significant female player base. The player defends against swarms of insects, completing a round after eliminating the centipede that winds down the playing field.
Gameplay
The player is represented by a small, "somewhat humanoid head" at the bottom of the screen. The player moves the character about the bottom area of the screen with a
trackball and fires
laser shots at a
centipede advancing from the top of the screen down through a field of
mushrooms. Shooting any section of the centipede creates a mushroom; shooting one of the middle segments splits the centipede into two pieces at that point. Each piece then continues independently on its way down the board.
The centipede starts at the top of the screen, traveling either left or right. When it hits a mushroom or the edge of the screen, it drops one level and switches direction. Thus, more mushrooms on the screen cause the centipede to descend more rapidly. The player can destroy mushrooms by shooting them, but each takes four hits to destroy.
If the centipede reaches the bottom of the screen, it moves back and forth within the player area and one-segment "head" centipedes are periodically added. This continues until the player has eliminated both the original centipede and all heads. When all the centipede's segments are destroyed, a new centipede forms at the top of the screen. Every time a centipede is eliminated, however, the next one is one segment shorter and is accompanied by one additional, fast-moving "head" centipede. A player loses a life when hit by a centipede or another enemy, such as a
spider or a
flea. The flea leaves mushrooms behind when fewer than five are in the player area, though the number required increases with level of difficulty.
There are also
scorpions, which poison every mushroom they touch, but these never appear in the player's movement region. A centipede touching a poisoned mushroom hurtles straight toward the player's area. Upon reaching it, it returns to normal behavior.
World record scores
Eric Ginner of
Mountain View, CA, was the first
Centipede champion, winning the
1981 Atari National Championships, held in
Chicago,
October 18,
1981. By the end of
1982, both Darren Olsen of
Calgary, Alberta,
Canada and
Billy Mitchell, of
Hollywood, FL, had attained over 25 million points on Centipede, primarily using the "trap" technique of play.
To verify differences in gameplay, the
Twin Galaxies Intergalactic Scoreboard divided
Centipede gameplay into two categories: "Marathon" (using the trap, the blob and other tricks) and "Tournament" (using no tricks, just constantly firing — commonly called the "shoot-em-up" method.)
Today,
Twin Galaxies only accepts submissions on Tournament play. The world record for Tournament play now stands at 7,111,111 points, achieved by Donald Hayes of
Salem, NH, on
November 5 2000 at the
Funspot Family Fun Center in
Weirs Beach, NH. The feat took approximately 9 hours of non-stop play on one quarter. On
February 5,
2001, Hayes was honored by his local City Hall for his accomplishment.
Legacy
Sequels
Centipede was followed by
Millipede in
1982, a somewhat less successful arcade game. In
1992,
Atari Games developed a
prototype of an arcade game called
Arcade Classics for their 20th anniversary. It included
Missile Command 2 and
Super Centipede.
In
1998,
Hasbro-owned
Atari released
a new version of the game for the
PC,
PlayStation, and
Dreamcast. This version looks and plays very differently to the original game, with free movement around the map,
3D graphics, and a campaign which can be played in single-player or multiplayer mode. The original version of
Centipede is available in this version, albeit with slightly updated graphics.
Ports
Home systems
Centipede, like many other Atari arcade games, was ported to Atari's own systems, such as the
Atari 2600,
Atari 5200, and
Atari 7800. A prototype was created for the
Atari Lynx but never released. Atari's
Atarisoft also created versions for other consoles and
home computers of the era, for example the
Apple II and
Commodore 64.
Centipede was also released for the PC in 1993 as part of the
Microsoft Arcade, in 1999 as part of
Atari Arcade Hits 1 (which would become one half of
Atari Anniversary Edition in 2001), and in 2003 as part of The PlayStation saw the game appear as part of
Atari Anniversary Edition Redux in 2001.
Centipede has also been made available for the
Xbox and
PlayStation 2 (in both arcade and Atari 2600 versions) as part of
Atari Anthology in 2004. The
Xbox Live Arcade version was bundled with the sequel
Millipede, which included an "evolution mode", featuring high-definition graphics and special effects like motion blur, trails, and particle-based explosions.
Centipede was released via Xbox Live Arcade for the
Xbox 360 on
May 2 2007.
Centipede is often included in
handheld TV games that have become popular in recent years.
Other platforms
Glu Mobile released a licensed cellular phone version of Centipede that includes the original game as well as updated gameplay, skins, and modes.
An official shockwave version was also released.
Clones
Like most other popular arcade games of the era,
Centipede was widely imitated by third-party software vendors.
Arcade
Home systems
Apeiron, released for Mac OS in 1995 by Ambrosia Software
Aqua Attack, released for the BBC Micro as part of the Welcome disk/tape with the BBC Master
Bug Blaster, released for Commodore 64, BBC Micro, and Acorn Electron in 1983 by Alligata (re-issued in 1990 by Blue Ribbon)
Caterpillar by Aardvark Software for the TRS-80 Color Computer
Centi-Bug, released for the ZX Spectrum in 1983 by dk'tronics (titled Centipede on screen)
Champ Centiped-em, released for MS-DOS in 1997 by ChamProgramming Corporation
Decipede, a type-in version for the Commodore 64 published by COMPUTE!'s Gazette in January 1987
Katerpillar Attack (Katerpillar, Kater-Pillar, or Katerpillar II) Tom Mix Software TRS-80 Color Computer, Dragon 32
Megapede, released for the TRS-80 Color Computer in 1983 by Computerware
Mushroom Alley, released for the Commodore 64 in 1983 by Victory Software
Nemesis, released for the BBC Micro by Micro Power
Spectipede, released for the ZX Spectrum in 1983 by R&R Software and reissued and ported to the Commodore 64, Commodore 16, BBC Micro and Acorn Electron between 1984 and 1987 by Mastertronic
Video Vermin, released for the VIC-20 in 1982 by UMI
Board game
In 1983, Milton Bradley released a board game based on the video game. The board game pits two players against each other in a race to be the first person to the opponent's home base with a centipede. Each player can utilize a blaster, as well as a scorpion and spider, to slow the opposing centipede's advance.
In popular culture
In 1982, Buckner & Garcia recorded a song called "Ode to a Centipede" using sound effects from the game and released it on the album Pac-Man Fever.
Further Information
Get more info on 'Centipede Arcade Game'.
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